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From the category archives:

Agile

Fun as The Butterfly Effect

April 16, 2010

The butterfly effect is a term used in Chaos Theory to describe how tiny variations can affect giant systems, and complex systems. This theory can be put into action even in the complex situation (and therefore system) of a software development project. Recently I talked about Fun and positive stimulation within a project, and how [...]

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CreativITy: Reading Essentials

April 14, 2010

During the sessions about CreativITy, I get a lot of questions what books are a good read, what books reflect the theories and approaches I like to work with. The answer to this questions isn’t simple and therefore I mostly just answer that it’s the book I’m currently reading. Because I think literature always teaches [...]

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How Fun makes you Develop Faster

April 13, 2010

Another open door I suppose, or, at least I hope it is. When it comes to developing software it mainly is a team effort. This means that when the team feels good, the team will be more productive. I’ve encountered a lot of situations where the project team was steered top-down, where project management was [...]

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Designing on a Need to Know Basis

April 2, 2010

When we take a look at designing complex IT systems it’s never easy to draw a line. When is a design functional enough and when do we have enough information to start building. When we take a look at Agile Software development, we have to make sure we don’t over-do it, that we stop when [...]

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How Perception can Scramble up your Design

March 29, 2010

We’ve talked about it more often: everything is perception. But, sometimes, assumptions can create a self containing environment where perception doesn’t get measured. Every point of view is, for instance, just one of many points of views. Therefore, decide who the target audience is for your designs. Perception is one silly thing. It means that [...]

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Make your Design Understandable

March 19, 2010
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